Coverage for Aux_Classic_Hud.py: 0%

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1#!/usr/bin/env python 

2# -*- coding: utf-8 -*- 

3# Copyright 2011-2012, "Gimick" of the FPDB project fpdb.sourceforge.net 

4# - bbtgaf@googlemail.com 

5# 

6# This program is free software: you can redistribute it and/or modify 

7# it under the terms of the GNU Affero General Public License as published by 

8# the Free Software Foundation, version 3 of the License. 

9# 

10# This program is distributed in the hope that it will be useful, 

11# but WITHOUT ANY WARRANTY; without even the implied warranty of 

12# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

13# GNU General Public License for more details. 

14# 

15# You should have received a copy of the GNU Affero General Public License 

16# along with this program. If not, see <http://www.gnu.org/licenses/>. 

17# In the "official" distribution you can find the license in agpl-3.0.txt. 

18 

19######################################################################## 

20 

21""" 

22Aux_Classic_Hud.py 

23 

24FPDB classic hud, implemented using new-hud framework. 

25 

26This module structure must be based upon simple HUD in the module Aux_Hud. 

27 

28Aux_Hud is minimal frozen functionality and is not changed,so 

29HUD customisation is done in modules which extend/subclass/override aux_hud. 

30 

31***HERE BE DRAGONS*** 

32Please take extra care making changes to this code - there is 

33multiple-level inheritence in much of this code, class heirarchies 

34are not immediately obvious, and there is very close linkage with most of 

35the Hud modules. 

36""" 

37 

38# import L10n 

39# _ = L10n.get_translation() 

40 

41# to do 

42# ======= 

43# check that the parameters stored at AW level make sense for players 

44# - when playing more than one site 

45# sort out the wierd focus issues in flop-mucked. 

46 

47# Standard Library modules 

48import logging 

49 

50 

51# FreePokerTools modules 

52import Aux_Hud 

53import Stats 

54from PyQt5.QtWidgets import QInputDialog, QMessageBox 

55import Database 

56import Configuration 

57import os 

58 

59# logging has been set up in fpdb.py or HUD_main.py, use their settings: 

60log = logging.getLogger("hud") 

61 

62 

63class Classic_HUD(Aux_Hud.Simple_HUD): 

64 """ 

65 There is one instance of this class per poker table 

66 the stat_windows for each player are controlled 

67 from this class. 

68 """ 

69 

70 def __init__(self, hud, config, params): 

71 super(Classic_HUD, self).__init__(hud, config, params) 

72 

73 # the following attributes ensure that the correct 

74 # classes are invoked by the calling modules (aux_hud+mucked) 

75 

76 self.aw_class_window = Classic_Stat_Window 

77 self.aw_class_stat = Classic_stat 

78 self.aw_class_table_mw = Classic_table_mw 

79 self.aw_class_label = Classic_label 

80 

81 

82class Classic_Stat_Window(Aux_Hud.Simple_Stat_Window): 

83 """Stat windows are the blocks shown continually, 1 for each player.""" 

84 

85 def update_contents(self, i): 

86 super(Classic_Stat_Window, self).update_contents(i) 

87 if i == "common": 

88 return 

89 

90 # control kill/display of active/inactive player stat blocks 

91 if self.aw.get_id_from_seat(i) is None: 

92 # no player dealt in this seat for this hand 

93 # hide the display 

94 self.hide() 

95 else: 

96 # player dealt-in, force display of stat block 

97 # need to call move() to re-establish window position 

98 self.move(self.aw.positions[i][0] + self.aw.hud.table.x, self.aw.positions[i][1] + self.aw.hud.table.y) 

99 self.setWindowOpacity(float(self.aw.params["opacity"])) 

100 # show item, just in case it was hidden by the user 

101 self.show() 

102 

103 def button_press_middle(self, event): 

104 self.hide() 

105 

106 

107class Classic_stat(Aux_Hud.Simple_stat): 

108 """A class to display each individual statistic on the Stat_Window""" 

109 

110 def __init__(self, stat, seat, popup, game_stat_config, aw): 

111 super(Classic_stat, self).__init__(stat, seat, popup, game_stat_config, aw) 

112 # game_stat_config is the instance of this stat in the supported games stat configuration 

113 # use this prefix to directly extract the attributes 

114 

115 # debug 

116 # print(f"Initializing Classic_stat for {stat}") 

117 # print(f"stat_locolor: {game_stat_config.stat_locolor}") 

118 # print(f"stat_loth: {game_stat_config.stat_loth}") 

119 # print(f"stat_midcolor: {game_stat_config.stat_midcolor}") 

120 # print(f"stat_hicolor: {game_stat_config.stat_hicolor}") 

121 # print(f"stat_hith: {game_stat_config.stat_hith}") 

122 

123 self.aw = aw 

124 self.popup = game_stat_config.popup 

125 self.click = game_stat_config.click 

126 self.incolor = "rgba(0, 0, 0, 0)" 

127 if self.click == "open_comment_dialog": 

128 self.lab.mouseDoubleClickEvent = self.open_comment_dialog 

129 # print(f"value of self.click in the constructor : {self.click}") # debug 

130 self.tip = game_stat_config.tip # not implemented yet 

131 self.hudprefix = game_stat_config.hudprefix 

132 self.hudsuffix = game_stat_config.hudsuffix 

133 

134 try: 

135 self.stat_locolor = game_stat_config.stat_locolor 

136 self.stat_loth = game_stat_config.stat_loth 

137 except Exception: 

138 self.stat_locolor = self.stat_loth = "" 

139 try: 

140 self.stat_hicolor = game_stat_config.stat_hicolor 

141 self.stat_hith = game_stat_config.stat_hith 

142 except Exception: 

143 self.stat_hicolor = self.stat_hith = "" 

144 

145 try: 

146 self.stat_midcolor = game_stat_config.stat_midcolor 

147 except Exception: 

148 self.stat_midcolor = "" 

149 try: 

150 self.hudcolor = game_stat_config.hudcolor 

151 except Exception: 

152 self.hudcolor = aw.params["fgcolor"] 

153 

154 def open_comment_dialog(self, event): 

155 if self.stat != "playershort": 

156 return 

157 

158 player_id = self.get_player_id() 

159 if player_id is None: 

160 return 

161 

162 player_name = self.get_player_name(player_id) 

163 current_comment = self.get_current_comment(player_id) 

164 

165 new_comment, ok = QInputDialog.getMultiLineText( 

166 None, f"Add comment to player: {player_name}", f"Add your comment for {player_name}:", current_comment 

167 ) 

168 if ok: 

169 self.save_comment(player_id, new_comment) 

170 

171 def get_player_id(self): 

172 for id, data in self.stat_dict.items(): 

173 if data["seat"] == self.lab.aw_seat: 

174 return id 

175 return None 

176 

177 def get_player_name(self, player_id): 

178 db = Database.Database(self.aw.hud.config) 

179 try: 

180 q = db.sql.query["get_player_name"] 

181 db.cursor.execute(q, (player_id,)) 

182 result = db.cursor.fetchone() 

183 return result[0] if result else "Unknown Player" 

184 except Exception as e: 

185 print(f"Error fetching player name: {e}") 

186 return "Unknown Player" 

187 finally: 

188 db.close_connection() 

189 

190 def get_current_comment(self, player_id): 

191 db = Database.Database(self.aw.hud.config) 

192 try: 

193 q = db.sql.query["get_player_comment"] 

194 db.cursor.execute(q, (player_id,)) 

195 result = db.cursor.fetchone() 

196 return result[0] if result else "" 

197 except Exception as e: 

198 print(f"Error fetching comment: {e}") 

199 return "" 

200 finally: 

201 db.close_connection() 

202 

203 def save_comment(self, player_id, comment): 

204 db = Database.Database(self.aw.hud.config) 

205 try: 

206 q = db.sql.query["update_player_comment"] 

207 db.cursor.execute(q, (comment, player_id)) 

208 db.commit() 

209 QMessageBox.information(None, "Comment saved", "The comment has been successfully saved.") 

210 except Exception as e: 

211 print(f"Error saving comment: {e}") 

212 QMessageBox.warning(None, "Error", f"An error occurred while saving the comment: {e}") 

213 finally: 

214 db.close_connection() 

215 

216 def has_comment(self, player_id): 

217 db = Database.Database(self.aw.hud.config) 

218 try: 

219 q = db.sql.query["get_player_comment"] 

220 db.cursor.execute(q, (player_id,)) 

221 result = db.cursor.fetchone() 

222 return bool(result and result[0]) 

223 except Exception as e: 

224 print(f"Error checking comment: {e}") 

225 return False 

226 finally: 

227 db.close_connection() 

228 

229 def update(self, player_id, stat_dict): 

230 super(Classic_stat, self).update(player_id, stat_dict) 

231 

232 if not self.number: # stat did not create, so exit now 

233 return False 

234 

235 fg = self.hudcolor 

236 # print(f"Updating stat for {self.stat}: value={self.number[1]}, loth={self.stat_loth}, hith={self.stat_hith}") 

237 

238 if self.stat_loth != "" and self.stat_hith != "": 

239 try: 

240 value_str = self.number[1] 

241 if value_str == "NA": 

242 fg = self.incolor # default color for NA 

243 else: 

244 value = float(value_str) 

245 if value < float(self.stat_loth): 

246 fg = self.stat_locolor 

247 # print(f"Using locolor: {fg}") 

248 elif value < float(self.stat_hith): 

249 fg = self.stat_midcolor 

250 # print(f"Using midcolor: {fg}") 

251 else: 

252 fg = self.stat_hicolor 

253 # print(f"Using hicolor: {fg}") 

254 except Exception as e: 

255 print(f"Error in color selection: {e}") 

256 

257 statstring = f"{self.hudprefix}{str(self.number[1])}{self.hudsuffix}" 

258 

259 # Check if the player has a comment and adjust color or add symbol if it's playershort 

260 if self.stat == "playershort" and self.has_comment(player_id): 

261 # fg = "#FF0000" # Red color for players with comments 

262 icon_path = os.path.join(Configuration.GRAPHICS_PATH, "pencil.png") # Chemin vers l'image de l'icône 

263 icon_img = f'<img src="{icon_path}" width="24" height="24">' # Ajuster la taille de l'icône 

264 statstring = f"{icon_img} {self.hudprefix}{str(self.number[1])}{self.hudsuffix} " # Add star symbol 

265 

266 self.set_color(fg=fg, bg=None) 

267 self.lab.setText(statstring) 

268 

269 tip = f"{stat_dict[player_id]['screen_name']}\n{self.number[5]}\n{self.number[3]}, {self.number[4]}" 

270 Stats.do_tip(self.lab, tip) 

271 

272 

273class Classic_label(Aux_Hud.Simple_label): 

274 pass 

275 

276 

277class Classic_table_mw(Aux_Hud.Simple_table_mw): 

278 """ 

279 A class normally controlling the table menu for that table 

280 Normally a 1:1 relationship with the Classic_HUD class 

281 

282 This is invoked by the create_common method of the Classic/Simple_HUD class 

283 (although note that the positions of this block are controlled by shiftx/y 

284 and NOT by the common position in the layout) 

285 Movements of the menu block are handled through Classic_HUD/common methods 

286 """ 

287 

288 pass