Coverage for Hud.py: 18%

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1#!/usr/bin/env python 

2# -*- coding: utf-8 -*- 

3"""Hud.py 

4 

5Create and manage the hud overlays. 

6""" 

7# Copyright 2008-2012 Ray E. Barker 

8 

9# 

10# This program is free software; you can redistribute it and/or modify 

11# it under the terms of the GNU General Public License as published by 

12# the Free Software Foundation; either version 2 of the License, or 

13# (at your option) any later version. 

14# 

15# This program is distributed in the hope that it will be useful, 

16# but WITHOUT ANY WARRANTY; without even the implied warranty of 

17# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

18# GNU General Public License for more details. 

19# 

20# You should have received a copy of the GNU General Public License 

21# along with this program; if not, write to the Free Software 

22# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 

23 

24######################################################################## 

25# todo 

26 

27 

28# import L10n 

29# _ = L10n.get_translation() 

30 

31# Standard Library modules 

32import logging 

33import copy 

34 

35# FreePokerTools modules 

36import Database 

37import Hand 

38 

39# logging has been set up in fpdb.py or HUD_main.py, use their settings: 

40log = logging.getLogger("hud") 

41 

42 

43def importName(module_name, name): 

44 """Import a named object 'name' from module 'module_name'.""" 

45 # Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!! 

46 

47 try: 

48 module = __import__(module_name, globals(), locals(), [name]) 

49 except Exception as e: 

50 log.error("Could not load hud module %s: %s" % (module_name, e)) 

51 return None 

52 return getattr(module, name) 

53 

54 

55class Hud(object): 

56 def __init__(self, parent, table, max, poker_game, game_type, config): 

57 # __init__ is (now) intended to be called from the stdin thread, so it 

58 # must not touch the gui 

59 # if parent is None: # running from cli .. # fixme dont think this is working as expected 

60 # self.parent = self 

61 # else: 

62 # self.parent = parent 

63 # print "parent", parent 

64 self.parent = parent 

65 self.table = table 

66 self.config = config 

67 self.db_hud_connection = None 

68 self.poker_game = poker_game 

69 self.game_type = game_type # (ring|tour) 

70 self.max = max 

71 self.type = game_type 

72 self.cards = None 

73 self.site = table.site 

74 self.hud_params = dict.copy(parent.hud_params) # we must dict.copy a fresh hud_params dict 

75 # because each aux hud can control local hud param 

76 # settings. Simply assigning the dictionary does not 

77 # create a local/discrete version of the dictionary, 

78 # so the different hud-windows get cross-contaminated 

79 self.aux_windows = [] 

80 

81 self.site_parameters = config.get_site_parameters(self.table.site) 

82 self.supported_games_parameters = config.get_supported_games_parameters(self.poker_game, self.game_type) 

83 self.layout_set = config.get_layout(self.table.site, self.game_type) 

84 

85 # Just throw error and die if any serious config issues are discovered 

86 if self.supported_games_parameters is None: 

87 log.error(("No <game_stat_set> found for %s games for type %s.\n") % (self.poker_game, self.game_type)) 

88 return 

89 

90 if self.layout_set is None: 

91 log.error(("No layout found for %s games for site %s.\n") % (self.game_type, self.table.site)) 

92 return 

93 

94 if self.max not in self.layout_set.layout: 

95 log.error( 

96 ("No layout found for %d-max %s games for site %s.\n") % (self.max, self.game_type, self.table.site) 

97 ) 

98 return 

99 else: 

100 self.layout = copy.deepcopy( 

101 self.layout_set.layout[self.max] 

102 ) # deepcopy required here, because self.layout is used 

103 # to propagate block moves from hud to mucked display 

104 # (needed because there is only 1 layout for all aux) 

105 # 

106 # if we didn't deepcopy, self.layout would be shared 

107 # amongst all open huds - this is fine until one of the 

108 # huds does a resize, and then we have a total mess to 

109 # understand how a single block move on a resized screen 

110 # should be propagated to other tables of different sizes 

111 

112 # if there are AUX windows configured, set them up 

113 if not self.supported_games_parameters["aux"] == [""]: 

114 for aux in self.supported_games_parameters["aux"].split(","): 

115 aux = aux.strip() # remove leading/trailing spaces 

116 aux_params = config.get_aux_parameters(aux) 

117 my_import = importName(aux_params["module"], aux_params["class"]) 

118 if my_import is None: 

119 continue 

120 # The main action happening below !!! 

121 # the module/class is instantiated and is fed the config 

122 # and aux_params. Normally this is ultimately inherited 

123 # at Mucked.Aux_seats() for a hud aux 

124 # 

125 # The instatiated aux object is recorded in the 

126 # self.aux_windows list in this module 

127 # 

128 # Subsequent updates to the aux's are controlled by 

129 # hud_main.pyw 

130 # 

131 self.aux_windows.append(my_import(self, config, aux_params)) 

132 

133 self.creation_attrs = None 

134 

135 def move_table_position(self): 

136 pass 

137 

138 def kill(self, *args): 

139 # kill all stat_windows, popups and aux_windows in this HUD 

140 # heap dead, burnt bodies, blood 'n guts, veins between my teeth 

141 # kill all aux windows 

142 for aux in self.aux_windows: 

143 aux.destroy() 

144 self.aux_windows = [] 

145 

146 def resize_windows(self): 

147 # resize self.layout object; this will then be picked-up 

148 # by all attached aux's when called by hud_main.idle_update 

149 

150 x_scale = 1.0 * self.table.width / self.layout.width 

151 y_scale = 1.0 * self.table.height / self.layout.height 

152 

153 for i in list(range(1, self.max + 1)): 

154 if self.layout.location[i]: 

155 self.layout.location[i] = ( 

156 (int(self.layout.location[i][0] * x_scale)), 

157 (int(self.layout.location[i][1] * y_scale)), 

158 ) 

159 

160 self.layout.common = (int(self.layout.common[0] * x_scale), int(self.layout.common[1] * y_scale)) 

161 

162 self.layout.width = self.table.width 

163 self.layout.height = self.table.height 

164 

165 def reposition_windows(self, *args): 

166 pass 

167 

168 def save_layout(self, *args): 

169 # ask each aux to save its layout back to the config object 

170 [aux.save_layout() for aux in self.aux_windows] 

171 # write the layouts back to the HUD_config 

172 self.config.save() 

173 

174 def create(self, hand, config, stat_dict): 

175 # update this hud, to the stats and players as of "hand" 

176 # hand is the hand id of the most recent hand played at this table 

177 

178 self.stat_dict = stat_dict # stat_dict from HUD_main.read_stdin is mapped here 

179 # the db_connection created in HUD_Main is NOT available to the 

180 # hud.py and aux handlers, so create a fresh connection in this class 

181 # if the db connection is made in __init__, then the sqlite db threading will fail 

182 # so the db connection is made here instead. 

183 if self.db_hud_connection is None: 

184 self.db_hud_connection = Database.Database(self.config) 

185 self.cards = self.get_cards(hand) 

186 self.db_hud_connection = Database.Database(self.config) 

187 # Load a hand instance (factory will load correct type for this hand) 

188 self.hand_instance = Hand.hand_factory(hand, config, self.db_hud_connection) 

189 self.db_hud_connection.connection.rollback() 

190 log.info(("Creating hud from hand ") + str(hand)) 

191 print((("Creating hud from hand ") + str(hand))) 

192 

193 def update(self, hand, config): 

194 # re-load a hand instance (factory will load correct type for this hand) 

195 self.hand_instance = Hand.hand_factory(hand, config, self.db_hud_connection) 

196 log.debug("hud update after hand_factory") 

197 self.db_hud_connection.connection.rollback() 

198 

199 def get_cards(self, hand): 

200 cards = self.db_hud_connection.get_cards(hand) 

201 if self.poker_game in ["holdem", "omahahi", "omahahilo"]: 

202 comm_cards = self.db_hud_connection.get_common_cards(hand) 

203 cards["common"] = comm_cards["common"] 

204 return cards